Guide

From ZeroRanger Wiki

This page will guide players through every part of Green Orange mode. This page is under construction.

Overview[edit | edit source]

Controls[edit | edit source]

The controls are fully remappable for keyboard and gamepad. Default controls are shown below.

Keyboard Xbox gamepad
Movement Arrow keys Analog stick or D-pad
Fire 1 Z A
Fire 2 X B
Fire 3 C Y
Fire 1+2+3 Z+X+C RT or A+B+Y
Pause menu Enter Start
Escape menu Esc Back

When using the analog stick on a gamepad, the ship movement speed is slower if tilting the analog stick only slightly. Keyboard users can access this slower movement speed by going into the controls menu and mapping a key as the slow button. Gameplay in ZeroRanger generally does not require the higher precision that the slower movement speed provides, so a slow key is not necessary for many players. If you want, try mapping the Shift key as the slow button.

A dash move exists. It can be performed by double tapping the movement controls in the desired dash direction right after getting getting hit and losing a life. Performing this move reduces the invulnerability period by half.

To engage in co-op, the second player simply presses the primary fire button. Co-op can be started at anytime before or during gameplay. If the second player's controller is not recognized or is not automatically treated as a separate controller from player 1's controller, visit the controls settings and manually assign the second controller to be player 2.

Gameplay[edit | edit source]

  • Extra lives are awarded often, based on the number of points earned. In the top-left corner is an orange-colored score count. The score will change from orange to pale orange as more points are earned. When it turns completely pale orange, the text "LIFE UP!" will appear and an extra life is awarded. The score reverts to its normal orange state and the process repeats.
    • The maximum number of lives is eight.
  • The fighters have a shield that protects them from collisions with enemies, but not from bullets. The shield automatically recharges.
  • In the top-right corner is a multiplier. Destroying enemies increases the multiplier, attacking enemies maintains it, and not attacking enemies for a period of time causes it to decrease by half. Different enemies will increases it by different amounts; generally, smaller enemies are worth less of a multiplier increase. The multiplier's maximum value is 6.4x, or 12.8x under certain circumstances.
    • In addition to attacking, the multiplier can also be stalled by absorbing shots using the charge weapon, and by locking on to enemies using the lock on weapon.
    • The multiplier stays in effect for minor boss battles (fights where the boss does not have a health bar). The text "BOSS BREAK" will appear above the multiplier during these battles. For major boss battles, the multiplier disappears and is no longer in effect.
  • During major boss battles, the multiplier is replaced with a timer. Defeating a major boss earns a time bonus. The time bonus is the number of seconds remaining multiplied by 100.
    • Failing to beat the boss before the timer runs out will cause most bosses to run away. In addition, the boss will only drop one power-up instead of two.
  • There is a life bonus earned at the end of each area, worth 1,000 points for each of the player's health points. Eight health points is an exception, earning 8,888 points and not 8,000 points.
  • Look for the SE-bonus items. Their locations will be covered in this guide. The first SE-bonus collected in every stage will award 1,000 points. The next one collected will be worth double the value of the previous one.
  • Completing sections of a stage quickly will cause golden enemies to appear. These enemies are worth more points than regular enemies.
  • After having a game over, any points earned will fill a wheel-like meter[1] with orange. Filling it will unlock an orb that represents a continue. The meter can be filled up to eight times, for a maximum of eight continues. The continue orbs allow players to continue playing after losing all of their lives. There is no penalty for using the orbs. Each time the meter is filled, the next fill will need more points.
  • Some enemies can be overkilled for extra points. If a destroyed enemy is on screen and there is nothing else better to do, continue attacking that enemy to earn a small amount of points.

Fighters[edit | edit source]

Players may choose from two fighters, Type-B and Type-C. Each fighter starts with only the primary shot, and can choose to pick up additional weapons as the game progresses. The fighters each have their own variation of the same weapon type; for example, both fighters can pick up a lock-on weapon, but the lock-on weapon behaves differently for each fighter. The differences in their weapons can be seen in the table below.

Type-B Type-C
Primary shot A wide forward shot. The player can move to point-blank range of the enemy to ensure that all bullets contact the enemy, reaching the full damage-per-second potential of the weapon. A narrow forward shot. It has its full damage potential at any range, but its narrow nature demands better aiming and positioning skills of the player.
Back shot A flamethrower fires a wave behind the player. It pierces enemies and temporarily sticks to walls or the bottom of the screen. Fires a continuous stream of bullets backwards, with closer range afterburners to the back side, and small bullets directly forward. The afterburners pierce through enemies.
Side shot Fires lightning directly to the side and to a 45 degree angle on each side of the ship. The lightning travels quickly and continuously damages enemies. Fires bullets directly to the side and to a 45 degree angle on each side of the ship. This side shot deals the highest damage per second.
Lock-on The lock-on reticle is a radius around the player. The player can hold the button until up to eight lock-ons register, and release the button to release lasers at the targets. This lock-on type is suited for general use, hitting background enemies easily. Tapping the lock-on button fires a single laser to the nearest enemy. The lock-on reticle appears a certain distance in front of the ship. The player can hold the button until up to eight lock-ons register, and release the button to release lasers at the targets. Tapping the lock-on button fires a single laser to the nearest enemy.
Charge Holding the button creates a small field around the player that damages enemies and can absorb bullets, and fires a piercing ball of plasma on release. If the field absorbs too many bullets, the player will not be able to use the charge weapon for a brief period of time. At full charge the plasma shot remains on screen for a while as a stationary fireball. Holding the button creates a field in front of the ship, increasing in power as the charge button is held. The field can absorb a limitless number of enemy bullets. When the charge button is released, a shot will fire. The high-power shot pierces through enemies.
Sword Tapping an attack button slashes a sword, slowing any bullets that come in contact. Holding the button charges an attack that fires a projectile, reflects bullets, and deals more damage. Tapping an attack button will swing a sword in a large motion that deflects bullets. Tapping the button quickly or holding the button will swing the sword faster, but with less range and without any bullet deflection. Tapping an attack button rhythmically just as the sword shines will perform a combo like attack. On the third hit, both swords will be swung and hit multiple times.
Drill A drill gathers debris from attacking enemies. The drill itself slows bullets that contact it, and destroys weak bullets. The debris circles the player, damaging enemies and further shielding the player from bullets and enemies. A drill grows larger after attacking enemies. The drill slows bullets that contact it, and destroys weak bullets. Its large size effectively prevents any danger above the player from hurting them.

The hitbox of each fighter is 3x3 pixels, shown in the images below. If an enemy attack comes into contact with the area within the red border, the player loses a life.

Type-B's hitbox.
Type-C's hitbox.

Stage 1-1[edit | edit source]

STAGE 1 START
TIME TO STRIKE BACK! / THE CORRUPTED FLEET APPROACHES!

Stage 1 starts with the player and birds flying over a tree.[2]

An orange bird can be seen flying over the tree. Shoot it to obtain the first SE-bonus. As the player flies over the city, buildings begin to retreat underground. The midboss, Arc Adder[3], has the second SE-bonus.

ALERT
DESTROY THE ENEMY FIGHTER!

Fight Arc Adder until its orange shields are depleted, then stop attacking Arc Adder and wait until it fires orange rings. Fly through the center of four rings to unlock the SE-bonus, then destroy Arc Adder. The bonus drops after Arc Adder is destroyed.

"ARC ADDER" HAS BEEN BANISHED
PROCEEDING WITH THE MISSION

The boss warning starts after Arc Adder's destruction, and four guardians will quickly appear and then fly off the screen. To get the third SE-bonus, destroy all four of the guardians, then destroy the golden carrier that appears after doing so. The golden carrier drops the SE-bonus. Because the four guardians appear so quickly, it is necessary to memorize their position and line up your shots before they appear.

After the guardians are gone, Catastrophe will appear.

WARNING
CATASTROPHE
MAY YOU ATTAIN ENLIGHTENMENT:
1: DIAGONAL FIRE
2: REARCANNON
3: TINY VALOR

When fighting Catastrophe, just know that it is only vulnerable in the center. After depleting the first health bar, an eye is exposed in the center, revealing the alien nature of your opponent. In this second phase, the eye rapidly spits out fire and its ship moves faster.

When defeated, Catastrophe drops two power-ups, the back shot and the side shot. You can only choose one of them. Touch the power-up that you want. If you don't want either power-up, you can shoot them to destroy them. There is no reason to destroy them, but you can.

Stage clear. You fly towards a large hole in the ground.

Stage 1-2[edit | edit source]

STAGE 2 START
SO DARK... / WHAT ARE THEY EXCAVATING?

Stage 2 has a somewhat claustrophobic design, with obstacles and walls greatly restricting movement while enemies approach from all sides of the screen. Use the newly obtained back shot or side shot to deal with enemies on the rear or sides of your figher. Note that both the back shot and side shot will deal the most damage when close to the enemy, as this ensures that all shots hit; this is helpful when dealing with the more durable enemies that may appear.

The first bonus item is found in a block with the System Erasure logo. The block appears in the center of the screen, near four Crossnut enemies. Shoot it and it will drop the bonus.

The second bonus can be found in the area before the mid-boss. Destroy all SE boxes to the left and right, and then defeat the golden enemy that spawns afterwards. It will drop the bonus for you to collect.

ALERT
STRIKE THE FIGHTER WARPED BY EVIL POWER!

When fighting Artypo[4], be aware of the properties of its orb-shaped shield. It blocks most bullets from reaching Artypo, and when it absorbs enough bullets, it unleashes a large attack. That attack can be avoided by ceasing your attacks when the shield gives its visual and audio cues that it has almost absorbed enough bullets. Waiting a short while allows the shield to become less volatile, and you can then resume attacking. When Artypo shoots the shield orb to the bottom of the screen, this is the best opportunity to attack Artypo. If necessary, position yourself between the shield and Artypo during these opportunities.

"ARTYPO" HAS BEEN BANISHED
PROCEEDING WITH THE MISSION

The third bonus is found in the side-scrolling area. Look for a malfunctioning box spawner. It's the last one on the top wall, with an 'x' for eyes. Shoot inside it and the the bonus will drop.

WARNING
2nd APOCALYPSE
MAY YOU ATTAIN ENLIGHTENMENT:
1: L.A.S.E.R.SYS W/ LOCK-ON ADD-ON (TI[5]
2: CHARGE SHOT?
3: TRUE SKILL

After the boss warning displays, the walls close in on you and you encounter 2nd Apocalypse. There are three weak spots on 2nd Apocalypse: the two Pieguns on either side and the center panel with the skull. The fastest approach is to shoot the skull panel, which instantly shreds 2nd Apocalypse's first health bar once a small amount of damage is done. An alien eye becomes visible after destroying the panel, and the boss enters more aggressive phases as you destroy its second and third health bars.

Stage 1-3[edit | edit source]

STAGE 3 START
GUESS WE CAN'T SWIM ANYMORE? / EVEN THE OCEAN...

WARNING
MAY YOU ATTAIN ENLIGHTENMENT:
1: BLAZING BLOODLINES
2: TOUCH THE UNTOUCHABLE
3: BREAK THE UNBREAKABLE

A humanoid figure wrapped in a cape appears and destroys the possessed fleet. It is unclear whose side it is on, as after destroying the fleet it begins to attack the player. It remains mostly stationary in the center of the screen, surrounded by floating pila that fire lasers and bullets.

There are two attack patterns. In the first pattern, four pila will encircle the boss. They generate a shield around the boss and do not attack the player. Two pila will float off to the side, alternating between firing lasers and bullets. The boss will re-generate pila shorty after they are destroyed. To damage the boss during this phase, the player must destroy all four of the pila shielding the boss, taking care to destroy them all before one is re-generated.

In the second pattern, all six of the pila will encircle the boss. They fire a continuous stream of bullets at the player. The pila do not generate a shield for the boss during this phase, but the pila still provide protection by physically blocking bullets until the player destroys them.

The boss drops two power-ups, the sword and the drill. Picking one of them up will allow the player to enter ZeroRanger form. This form is accessed by pressing all three fire buttons at once, or by pressing a single dedicated button if one has been set.

The hitbox of each fighter in this form is still 3x3 pixels, shown in the images below.

Type-B's ZeroRanger form hitbox.
Type-C's ZeroRanger form hitbox.

ALERT
IT'S SHOWTIME!!

"BIG ZAN" HAS BEEN ELIMINATED
PROCEEDING WITH THE MISSION

Stage 1-4[edit | edit source]

STAGE 4 START
THIS IS... GREEN ORANGE? / THIS IS IT... GREEN ORANGE!

STAGE 4 START
ENTER THE DANGER!

WARNING
MAY YOU ATTAIN ENLIGHTENMENT:
1: AWKWARD REUNION
2: APOLOGY
3: ANNIHILATION

WELCOME, PLAYER.
THE UGLY TRUTH REVEALS ITSELF.

AS YOU CAN SEE...
THE ENEMY HAS SEIZED CONTROL
OF MY MAIN UNIT.
IT'S USING MY POWER AGAINST YOU.

SO EMBARRASSING...
I APOLOGIZE FOR THIS INCONVENIENCE.

ONLY THE MOST FIENDISH
AND VIOLENT MURDER MACHINES
AWAIT YOU AFTER THIS POINT.

YOUR CHANCES OF SURVIVAL:
0: ZERO.

YOUR OPTIONS:
1: SURRENDER
1: SURRENDER
1: SURRENDER

I'D ASK YOUR OPINION ABOUT IT
RIGHT ABOUT NOW,
BUT LET'S JUST CUT TO THE CHASE:

DO:
1: NOT
2: GIVE
3: UP.

WELL DONE.
PROCEEDING WITH THE MISSION.

YOU ARE DOING WELL.
1: HANG IN THERE!
2: PLEASE DON'T DIE.
3: IT'S MORE THAN LIKELY.

...
... ...
... ... ...
... ... ... NEXT

OH MY...
WHAT AN EMBARRASSMENT THIS IS.

IF THE MASTER SEES YOU ALIVE
THAT WOULD BE VERY BAD
FOR BOTH OF US.

DO NOT WORRY.
I DEVISED A WAY TO
BYPASS THIS PROBLEM
WITHOUT ANYONE GETTING HARMED.

GOODBYE.


VS The Monk:

CAN'T I EVEN REST IN PEACE...?
FOOLISH WARRIORS OF MANUSYA.

AFTER ALL I'VE DONE TO HELP YOU...
THIS IS YOUR RESPONSE?

SUCH ARROGANCE WILL ONLY BE MET
WITH DEATH.

A PEACEFUL DEATH... FINALLY.


... HMM?

WHAT A SURPRISE.

I DIDN'T EXPECT VISITORS THIS SOON.

IT'S BEEN A LONG TIME SINCE I'VE MET
OTHER MANUSYA.

WHO AM I?

I COME FROM A DISTANT FUTURE.

I, TOO, FOUGHT YOUR USURPER A LONG
TIME AGO.

ALAS NOW I'M NOTHING MORE THAN A
PRISONER...

KEPT ALIVE OUT OF SPITE.

... THIS PECULIAR AIR OF YOURS... IT
CAN'T BE MISTAKEN.

YOU'RE HERE TO DEFEAT OUR USURPER.

HA.

HA HA.

YOU ARE FOOLISH INDEED.

BUT IF THIS TRULY IS YOUR
RESOLUTION...

MAYBE THIS OLD FOOL CAN OFFER YOU
SOME WISDOM.

WARRIORS OF MANUSYA. LISTEN
CAREFULLY.

THIS IS A STORY OF A GOD WHO WANTED
TO BECOME...


... HMM?

OH, GREETINGS, LITTLE ONE.

HERE FOR A STORYTIME?

VERY WELL, THEN.

THIS IS A STORY OF A GOD WHO WANTED
TO BECOME...

Stage 2-1[edit | edit source]

STAGE 1 START
THIS FEELS FAMILIAR. / WAIT, IT CAN'T BE...!

WARNING
MAY YOU ATTAIN ENFRIGHTENMENT:
1: NO
2: NO
3: NO

THE TRUE BATTLE
HAS ONLY JUST BEGUN.

Stage 2-2[edit | edit source]

STAGE 2 START
SMELLS LIKE ONIONS. / SOMETHING IS AWAKENING...

Stage 2-3[edit | edit source]

STAGE 3 START
I WONDER... / I REALLY DON'T WANT TO DO THIS AGAIN. / DO YOU THINK SHE REMEMBERS?

If the player remains in ship form, the fight will be the same as the boss encounter from Stage 1-3.

SINCE THE GREAT CATASTROPHE,
HUMANS WERE AFRAID OF THE STARS.
EVEN AFTER CONQUERING THEIR FEARS,
THE 2ND APOCALYPSE HAD ONCE AGAIN
SHOWN THE WRATH OF THE STARS.

NOW AT THE EVE OF DESTRUCTION
THE ROAD TOWARDS THE NEST OF EVIL
HAD BEEN OPENED ONCE MORE.

THE FIGHTERS GAZED AT THE MASSIVE
HELLSTAR KNOWN AS GREEN ORANGE,
FATIGUED BY THE ENDLESS ORDEALS
IT HAD THROWN AT THEM BY DEFYING
THE LAWS OF TIME AND SPACE.

THEY WONDERED HOW MUCH LONGER
THEY WOULD BE ENTRAPPED
BY THIS BEAUTIFUL SPACE AROUND THEM.
WASN'T THERE ANY WAY TO
BREAK THROUGH THIS VICIOUS CYCLE?

ALTHOUGH THEY COULDN'T SEE IT,
SOMETHING WAS MISSING.
AS IF THEY HAD LOST
SOMETHING VERY IMPORTANT.

If the player changes to ZeroRanger form, the boss will take notice and engage the player in serious combat. The boss is revealed to be Grapefruit, the Abaddon Fighter. There are two phases, with five attack patterns in the first phase and one attack pattern in the second phase.

To start, Grapefruit enters ship form while their pila move to a wing-like formation, with both the ship and pila firing bullets. Grapefruit may fire homing shots at this time. In the second pattern, the pila will move to the top of the screen and launch drills straight downwards. Attacking a drill will cause it to grow larger and release bullets from its rear. For the third pattern, Grapefruit launches a spinning sword and their pila scatter apart. The sword bounces on the edges of the screen, while the pila fire lasers and then relocate to fire another round. In the fourth pattern, Grapefruit unleashes two snake-like attacks that home in on the player while the pila surround Grapefruit and fire a barrage of bullets downwards. In the fifth pattern, lock-on reticles will appear. The player must stay clear of the reticles that appear on the screen as Grapefruit launches a lock-on attack.

The second phase differs based on the ZeroRanger weapon that the player chose. In the player chose the sword, Grapefruit holds their own sword upwards to charge a ball of energy and launches it at the player. If the energy ball reaches the edge of the screen, it explodes and a dense burst of bullets fly out. The player can counter this by using their sword to launch the ball of energy back at Grapefruit. If the player chose the drill, Grapefruit drives their own drill, which is much larger than the player's, towards the bottom of the screen. If it reaches the bottom, a dense and continuous burst of bullets fly upwards. The player can counter this by holding their drill against Grapefruit's. The sparks generated by this clash of drills will come back at the player, so the player must dodge them while still remaining in contact with the enemy drill until Grapefruit's drill finally cracks.

ONCE AGAIN.
YOU'VE RETURNED.

DESPITE ALL THE HARDSHIPS.
DESPITE YOUR NON-EXISTENT CHANCES.
DESPITE EVERYTHING.

YOU REFUSE TO GIVE UP?

...
VERY WELL.

THERE'S NO REASON TO CONTINUE
THIS ARDUOUS BATTLE
FOR ANY LONGER.

IN FACT,
I REGRET EVERYTHING
I'VE DONE TO YOU.

I FEEL THE BEST THING
YOU COULD DO IS
TO END IT ALL
AND LEAVE FOREVER.[6]

PLEASE, TAKE THIS.

Erasure offers the player a power-up orb. Collecting it causes a victory cutscene to play. Green Orange explodes, the player flies away safely, "MISSION COMPLETED" appears, and the credits roll. The credits end early, with a locket falling on the Mido's head, or suddenly dropping onto Dori's hand. Erasure OS restarts with FINALBOSS[7] as the title.

The player can destroy the orb, if you do so, Erasure will offers another one, in order to cheat player again. Destroying the orb second times will directly lead to boss battle, without entering FINALBOSS.

FINALBOSS[edit | edit source]

FINALBOSS is a special level, where enemy attacks are more dense as their bullets tend to fill the screen. The player's shot is wider, the score counter is larger, and the player has access to bombs that damage everything on screen.[8] Getting hit will cause a weaker bomb to be used around the player's ship, while pressing Fire 2 uses the stronger screen-filling bomb attack. There are unlimited lives, and the bomb supply is re-stocked upon losing a life.

GOFER OPERATOR
REPORTING IN!
ALL COMMUNICATIONS
READY.

PREPARE FOR
AN ENEMY ASSAULT
IN 3... 2... 1... GO!

WATCH OUT FOR
HEAVY ENEMY FIRE!

A HUGE ENEMY UNIT
APPROACHING FAST.

WARNING
FOR USE IN DAIKON ONLY
OPERATION OUTSIDE THIS GAME
IS STRICTLY PROHIBITED
THIS IS NOT A SIMULATION, GET READY

ACCORDING TO THE DATA,
IT IS IDENTIFIED AS
KING ONION.

King Onion drops a power-up orb. Collecting it causes Erasure OS to restart, requiring the player to replay the level. Destroying it triggers some dialogue.

Type B[edit | edit source]

Mido:
HUH. IT BROKE.

Gofer Operator:
WHAT DO YOU THINK
YOU'RE DOING, YOU
IDIOT?!

THAT LOTUS JEWEL WAS
OUR ONLY WAY OF -

...

SO... WE'RE PLAYING
DUMB NOW?

IT SEEMS IT
CAN'T BE HELPED.

WE'RE SORRY, MY LORD,
BUT I HAVE NO
OTHER OPTION...

... THAN TO DEVOUR THIS
OBLIVIOUS CHILD
RIGHT HERE AND NOW!

Gofer Operator, revealed to be an enemy, is destroyed by Grapefruit.

Grapefruit:
THE MOMENT I TURN
MY BACK ON YOU...

Mido:
HEY, I CAN TAKE
CARE OF MYSELF!

Grapefruit:
STILL AS RECKLESS
AS EVER, I SEE.

... MIDO.

YOU DO KNOW THIS
IS JUST A DREAM,
RIGHT?

Mido:
YEAH.
I FIGURED THAT MUCH.

I WANTED TO HAVE
SOME FUN WHILE I COULD.

IT WAS CERTAINLY...
DIFFERENT.
IN A GOOD WAY I MEAN!

AND I WAS EVEN
ABLE TO TALK TO YOU
ONE MORE TIME, SIS.

I'M SO GLAD.

BUT I CAN'T STAY
HERE WITH YOU.
I MUST KEEP FIGHTING.

SO WAIT FOR US
JUST A LITTLE BIT
LONGER!

I HOPE THIS WON'T
HURT TOO MUCH...?

Grapefruit:
...

Type C[edit | edit source]

Gofer Operator:
THE LOTUS JEWEL...
YOU BROKE IT!

DO YOU HAVE ANY IDEA
WHAT YOU'VE DONE?!

HOW ARE YOU SUPPOSED
TO SURVIVE HERE
WITHOUT IT?!

Dori:
SHUT UP.

Gofer Operator:
?!

Dori:
I'M DONE PLAYING
CHARADE WITH YOU,
GREEN ORANGE.

TELL ERASURE TO STOP
THIS IMMEDIATELY.

AFTER ALL...
YOUR TRUE LEADER
IS STILL HIDING.

I'VE NO BUSINESS
WITH ERRAND BOYS!

Gofer Operator:
...
WHAT AN INSOLENT CHILD.

YOU REALLY DON'T
UNDERSTAND ANYTHING
ABOUT OUR LORD.

WE SHOULD HAVE WIPED
YOUR MIND CLEAR
FROM THE START.

BUT BETTER LATE
THAN NEVER!

Gofer Operator, revealed to be an enemy, is destroyed by Grapefruit.

Grapefruit:
CAN'T LEAVE YOU
UNATTENDED FOR
A SECOND, CAN I?

Dori:
WHAT A PLACE AND
A TIME FOR YOU
TO SHOW UP.

SERIOUSLY...
FIRST YOU LEAVE US
AND THEN YOU COME
TO THE RESCUE AT
THE LAST MOMENT...

THAT'S SO UNFAIR!

Grapefruit:
...

Dori:
... I KNOW YOU'RE
NOT REALLY THERE.
NONE OF THIS IS.

HAH HAH...

I'M STILL MAD AT YOU.

BUT I'VE GOT TO
SETTLE SOME OTHER
THINGS FIRST.

NOW'S TIME FOR
THE WAKE-UP CALL!

Grapefruit:
...

Co-Op[edit | edit source]

Gofer Operator:
... SO YOU FIGURED IT OUT.

ERASURE INSISTED TAKING
YOU DOWN SILENTLY.

WE SHOULD'VE GUESSED
THAT'S JUST A WASTE OF
TIME.

ALTHOUGH THIS MIGHT
EXCEED OUR AUTHORITY...

WE'RE NOT WILLING TO
TAKE THE RISK OF
YOU RESISTING OUR LORD
FOR ANY LONGER!

PERISH, FOOLISH DAIKONS!

Gofer Operator, revealed to be an enemy, is destroyed by Grapefruit.

Grapefruit:
NOT A MOMENT TOO SOON,
I PRESUME.

Dori:
... WHAT'S UP WITH YOU
AND FLASHY ENTRANCES?

Mido:
YEP. THAT'S JUST THE
WAY I REMEMBER IT.

Grapefruit:
. . .

GOOD TO SEE YOU TWO.

I'M SORRY THAT I HAVE
BROUGHT TROUBLE UPON
YOU ALL.

EVEN THOUGH I WAS
BEING CONTROLLED BY
GREEN ORANGE-

Dori:
SORRY, BUT WE DON'T
HAVE MUCH TIME FOR
RECONCILATION.

IT'S TIME FOR US
TO WAKE UP.

Grapefruit:
... I GUESS THE GHOSTS
OF THE PAST ARE NO
LONGER NEEDED HERE.

Mido:
OH STOP BEING SO
MELODRAMATIC. YOU
AREN'T GOING ANYWHERE.

YOU ARE A PART OF US.
ALWAYS.

BESIDES. WE HAVE TO
FINISH THE JOB YOU
STARTED, RIGHT?

Grapefruit:
... AND NOW I'M GETTING
A PEP TALK FROM MY
LITTLE SISTERS.

MAYBE THIS WORLD HAS
SOME HOPE LEFT AFTER
ALL.

NOW GO.
YOU'LL KNOW WHAT TO DO.

Stage 2-4[edit | edit source]

STAGE 4 START
GOOD NIGHT. / NEXT TIME... I'LL PUNCH YOU FOR REAL. / TOWARDS THE BRIGHTER FUTURE!

Erasure explains a potential solution to the problem, and offers the player a choice. This choice is very important and players can potentially become unhappy with their decision depending on how they handle what happens next. If you believe you could potentially become unhappy with a major choice, back up your save. Save data for ZeroRanger is located at C:\Users\Name\AppData\Local\ZeroRanger\SAVEDATA, replacing Name with your username. Please note that the intended way to experience ZeroRanger is to NOT back up your save.

References[edit | edit source]

  1. This meter is a mandala known as the Dharmachakra. It is a symbol of Buddhism.
  2. The tree is a Bodhi Tree, a tree under which the Buddha attained enlightenment.
  3. Arc Adder is a reference to Vic Viper from the Gradius series.
  4. Artypo is a reference to the R-Type series.
  5. In the Raw Label demo of the game, this line says "1: L.A.S.E.R.SYS W/ LOCK-ON ADD-ON (TM)", but the last characters are cut off in the final version of the game.
  6. This is nearly an exact quote from the Neon Genesis Evangelion song, Komm, süsser Tod.
  7. This is a reference to the title for ZeroRanger while it was still in development.
  8. These gameplay elements are a reference to the "bullet hell" style shoot-em-up games developed by CAVE.