Version history

From ZeroRanger Wiki

Updates[edit | edit source]

28 September 2018[edit | edit source]

  • Initial release of ZeroRanger.

2 October 2018[edit | edit source]

  • Fixed controls locking up during certain transitions
  • Fixed some music playback & Sound test inconsistencies
  • Fixed some crashes
  • Removed an [unfriendly oversight]


22 December 2018[edit | edit source]

  • Gamepad button remapping supported
  • Both XInput and DirectInput gamepads supported
  • The typo that killed player 2 gamepad entirely is fixed - sorry about that!
  • Additional & optional settings: Analog/digital movement, slow button, 3rd weapon autofire
  • Some bugs gone (stingy score salamander, floor prison)
  • Some crashes gone (being shy about your team name in co-op)
  • Probably some others too but it's been a while since the last patch
  • A little bird told us someone wished for a season-appropriate palette, so GREEN+RED has been added! And since it's the worst possible palette regarding colorblindness, we threw in another icy & spicy palette too.


23 December 2018[edit | edit source]

  • Fixed weird gamepad remap behavior
  • Steam screenshots now work


13 January 2019[edit | edit source]

  • Fixed issue where a gamepad was recognized as both player 1 and player 2
  • Fixed issue where keyboard was recognized as player 2 and a gamepad cannot start the game


Planned update[edit | edit source]


  • Tamed down Rank (dynamic difficulty) increase
  • Rank-enraged ringdrones are less likely to pointblank you


  • Nerfed Artypo
  • Nerfed 1-4 orb boss a bit for lower ranks
  • Nerfed 2-4 boss orb phase a bit


  • Increased C-lockon size & agility
  • Buffed C-charge lv3 shot damage, makes a big splash upon hitting strong targets for more feel too
  • Buffed B-sword (tad faster charge, bit more damage for charge)
  • Nerfed B-drill (weaker drill part, slightly stronger debris though)


25 June 2020[edit | edit source]

  • WHITE VANILLA mode was added to the game
  • GREEN ORANGE mode received slight changes, with minor enemy bullet pattern changes, and bug fixes.
  • General settings were added, such as the ability to change the player shot color to green instead of orange, and the ability to erase your save data within the game.
  • The final soundtrack was added in this update, adding the white vanilla tracks, as well as the final tracks for Final B'ex and the Heavy Heart.
  • Added extras after beating GREEN ORANGE, which feature animated easter eggs and lore clues, and all new art.

28 September 2021 - Third Anniversary update[edit | edit source]

FEATURES:[edit | edit source]
  • Steam Cloud Saves
  • Lock-on Buff (defensive properties): Upon releasing a group of locked-on lasers, a bullet-cancelling shockwave is emitted. How this shockwave works exactly depends on the ship.
  • 3-button combination input leniency option
  • FPS display added to VISUALS menu (Previously only available through pressing F2)
  • CONTROLS menu revamped for better clarity
  • A bunch of visual flair and clarifications.
  • "Masher's Curse"
BUGFIXES:[edit | edit source]
  • Executable no longer needs to extract itself: Resolves some cases of the game not running due to machine permissions stopping either the extraction process or the extracted files.
  • GREEN ORANGE co-op life gain was simultaneously broken in two different ways that somehow cancelled each other out and it kind of worked...? Fixed that (both of them)
  • Stage 4 SE-bonuses can no longer be collected too early so that they disappear from the SE-bonus tally.
  • A bunch of small, yet not exactly innocent bugs

References[edit | edit source]