Enemies

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This page lists the basic enemies that ZeroRanger pits against the player, based on their order of appearance. Bosses are not listed here. Enemy names are not revealed in-game, so the names that follow are taken from sprite filenames.

Beating certain sections quickly causes golden enemies to appear. The golden enemies are worth twice the points, but are otherwise the same.

Stage 1[edit | edit source]

Sprite Name HP Score Multi Notes
Ring 2.5 20 x0.1
Fireballs 30 40 x0.4 Can be overkilled
Fighter 5 30 x0.1
Cross Box 40 60 x0.2 Can be overkilled. When HP is low it opens its hatch and releases multiple Mini Crosses while fleeing
Mini Cross 1 40 x0.033
Flydoo 7 30 x0.2
Guardian 28 240 x0.4 Can be overkilled
Carrier 15 50 x0.2 Can be overkilled

Stage 2[edit | edit source]

Sprite Name HP Score Multi Notes
Bird Head 20 60 x0.2 Creates Rings
Gun Block 6 50 x0.1 Cannot be damaged while its eye is closed
Crab Lander 30 40 x0.4 Can be overkilled
Explosive Box
Cross Nut 10 30 x0.1
Drill 4 10 x0.033 Front of the drill cannot be damaged. Flips around when hit with melee
Bomb 1 Multiplier can be maintained by shooting the explosion

Stage 3[edit | edit source]

Sprite Name HP Score Multi Notes
Cloudoo 7 30 x0.1
Diver 1 10 x0.1
Squid 50, 70 (Open), 12 (Guns) 100, 150 (Open), 10 (Guns) x0.4, x0.4 (Open) Can be overkilled. In Loop 2 when all 4 guns are destroyed it will open and rapidly fire bullets
Knight Ship 50 120 x0.4 Can be overkilled
Train 100 160 x0.4 Can be overkilled. Has many components, up to 7 including the head. In Loop 2 it will open up and launch bombs
Croco Tank 400, 100 (Legs) 320, 100 (Legs) x0.4, x0.033 (Legs) Can be overkilled. If all 4 legs are destroyed a 1-Up will be released from its hatch
Zanki 4, 18 (Shooter) 25 x0.1 Shooter can be overkilled

Stage 4[edit | edit source]

Sprite Name HP Score Multi Notes
Skullpox 2 4 x0.1
Big Skullpox 8 24 x0.2
Dashing Fireballs 30 40 x0.4 Can be overkilled. Same as Fireballs, but it dashes across the screen instead of stopping to fire bullets
Big Carrier 30 50 x0.2 Can be overkilled. Drops a Bonus if overkilled
Mini Tank Side 24, 12 (Head) 50, 10 (Head) x0.2, x0.033 (Head)
Wall Vein 40 40 x0.2 Closes when approached and cannot be damaged unless already being hit
Wall Eye 30 50 x0.2 Shoots a large rotating ring that can be passed through with precise movement
Orb 28

Stage 2-2[edit | edit source]

Sprite Name HP Score Multi Notes
Big Gun Block 30 50 x0.2 Cannot be damaged while its eye is closed

Stage 2-4[edit | edit source]

Sprite Name HP Score Multi Notes
Green Goo Cell 7, 11, 19 2, 4, 8 * 64 HP and Score based on size. Size increased by shooting, killed with melee
Orange Goo Cell 2, 4, 8, 16 2, 4, 8 * 64 HP and Score based on size. Split apart with melee, killed by shooting