Music

From ZeroRanger Wiki
Jump to navigation Jump to search
Cover art for ORANGE SOUNDS -ZeroRanger Original Soundtrack-.

This page documents all music used in ZeroRanger. Each track is hyperlinked to its unofficial YouTube video.

The soundtrack for FINALBOSS -Raw Label-, GREEN SOUNDS -Raw Label- was released on February 5, 2017.

The soundtrack for the current version of ZeroRanger, ORANGE SOUNDS -ZeroRanger Original Soundtrack-, was released on June 25, 2020.

Tracks[edit | edit source]

Lists are in order of appearance in-game. Song titles are from the OST.

Menu Themes[edit | edit source]

Name Usage Notes
Brewing Menu theme on a new save file, as well as the results screen after a game over in White Vanilla. Also plays during the final cutscene of Green Orange.
Comforting Chococcino Menu theme after playing Green Orange once. Uses Brewing as a leitmotif.
yynem Menu theme, available after completing Green Orange 1-4 once. The track name is a string of random characters with no meaning, according to eebrozgi.
System Endless Menu theme, available after beating Green Orange's true last boss. Uses Her Song as a leitmotif.
Void ???????? in the Progress menu, in the second universe. Uses Brewing as a leitmotif.

Green Orange[edit | edit source]

Name Usage Notes
Somewhere in Time Opening cutscene on a new save file.
Can't We Just Get Over It? Tutorial theme.
It May Be Greenish Stage 1-1 theme.
The Adventure of Life Goes On Results screen for Green Orange. Uses 4th Gear as a leitmotif.
Green Orange Opening cutscene, available after one game over.
Ready for Battle Logo jingle if the opening is skipped, as well as the victory jingle in Stage 1-3.
Orangardimus Theme of Arc Adder, 1-1 and 2-1's miniboss. Title is a reference to Gradius.
Bossay, Exclamation Theme of Catastrophe, 1-1 and 2-1's boss.
Weapons of Mass Destruction Power-up selection theme, at the end of each stage.
Hyes Victory jingle for most stages. The full version is never heard in-game.
Final Box Stage 1-2 theme. Title is a pun on ZeroRanger's original title, FINAL BOSS.
Or-Type Theme of Artypo, 1-2 and 2-2's miniboss. Title is a reference to R-Type.
Final Box Act 2 Stage 1-2 theme after the miniboss. Continuation of Final Box.
Bossay, Quotation Theme of 2nd Apocalypse, 1-2 and 2-2's boss. Continuation of Bossay, Exclamation.
Refreshening Stage 1-3 theme.
Ranger Machine March Theme of Eve of Destruction, 1-3 and 2-3's boss.
Apprivorange Transformation theme, used in Stage 1-3. Title is a reference to Apprivoise, in Star Driver.
Impossible Orange Theme of Big Zan, 1-3's miniboss. Title (as well as the track composition itself) is a reference to Impossible One, in Cho Ren Sha 68k.
4th Gear First theme of Stage 1-4, while in outer space. Uses Orangardimus, Or-Type, and Her Song as leitmotifs.

Based on eebrozgi's 2008 track Suhmup.

Throatwave 1-4 transitionary track, in the Green Orange's throat.
UNSTOPPING Second theme of Stage 1-4, while inside the Green Orange. Uses 4th Gear and Her Song as leitmotifs.
Heavy Heart Theme of Orb Spewer, 1-4's boss. The theme skips to a more intense section when the boss has one health bar left.
Boiling Cutscene in 1-4, prior to the boss rush. Uses Brewing as a leitmotif.
Bossay Theme of the boss rush in Green Orange 1-4. Complete version of Bossay, Exclamation and Bossay, Quotation.
Black Onion Opening cutscene, as well as when sparing the monk in Green Orange 1-4.
Was It Greenish? Stage 2-1 theme. Variation of It May Be Greenish.
Crisis Theme of Skull Catastrophe, Stage 2-1's true boss. Also plays during Stage 2-4's escape sequence if Stage Select was used.
Final B'EX Stage 2-2 theme. Remix of Final Box.
Final B'EX Act 2 Stage 2-2 theme after the miniboss. Continuation of Final B'EX.
Sour Eater Theme of Pandemonion, Stage 2-2's true boss. Uses Crisis as a leitmotif.

A slowed down version of this track can also play during 1-4's boss if the player hugs the top of the walls prior to the boss.

The Sea Has Returned Stage 2-3 theme.
Enter the Mass Destruction Intro theme for Grapefruit, 2-3's true boss. Uses Can't We Just Get Over It? and Weapons of Mass Destruction as leitmotifs.
Sky XXXX Days Theme of Grapefruit, 2-3's true boss. Title and bell melody are a reference to Sorairo Days (lit. translation "Sky Blue Days"), from Gurren Lagann.
Juice Stall Bad ending theme, if the player does not fight Grapefruit in 2-3. Also plays in 2-4's final cutscene. Uses The Adventure of Life Goes On as a leitmotif.
Guns on Hold Fake credits theme. Uses It May Be Greenish as a leitmotif.

Crashes in-game on the final piano trill.

This is the GREENEST by QWESTA Theme of the FINALBOSS dream sequence. Remix of It May Be Greenish by QWESTA, the composer for Devil Engine.
Cipolla Nero by QWESTA Theme of the dream sequence's boss, King Onion. Remix of Bossay by QWESTA, the composer for Devil Engine.

Translates to "Black Onion" in Italian (although the correct gender would be "Cipolla Nera")

Sky Echo Theme of Renji, pilot of Grapefruit. Plays during the dream sequence's end cutscene. Uses Sky XXXX Days as a leitmotif.

The theme skips to the end section in time with the cutscene.

Menacing Stage 2-4 theme. Plays while descending into the core of Green Orange. Uses slowed down versions of It May Be Greenish, Final Box, and The Sea Has Returned. Also uses Somewhere in Time as a leitmotif.
Descent At Last First theme of Despair, the final boss. Plays during her first phase. Uses Somewhere in Time and Despair as a leitmotif.
Despair Second theme of Despair, the final boss. Plays during her second phase. A sped-up version of the theme plays during Despair's final attack.
Now or Never, Get Fired Up! Stage 2-4's escape sequence theme. Uses Crisis and Sky XXXX Days as leitmotifs.

This theme will replace Crisis if the player started from Stage 1-1.

Sacred Defender Theme of Primeval Fighter, the true last boss. Plays for the entire segment. Uses Somewhere in Time as a leitmotif.

The theme skips to more intense sections as the player progresses.

Her Showing Jingle for the final cutscene. Uses Brewing as a leitmotif.
Her Song Theme of Zero. Plays during the final cutscene. Uses Brewing as a leitmotif.
HyyeeaaAARH Final victory jingle. Plays after beating 2-4 in the second universe. Uses Hyes as a leitmotif.
Swinging Citrus True credits theme. Plays after beating Green Orange in the second universe. Uses It May Be Greenish as a leitmotif.

White Vanilla[edit | edit source]

Name Usage Notes
Dreamlike Reality Bonus stage theme. Uses Hyes as a leitmotif.

Different parts of the theme are used depending on the bonus stage.

4th Shade Stage 4 theme. Uses 4th Gear as a leitmotif, with a stronger focus on Her Song.
For Your Security Theme of the Erasure/Endless Fighter, the true last boss. Also plays during Stage Infinity. Uses Brewing and Her Song as leitmotifs.
Are We There Yet? Theme of the Planetary Defense Force. Plays after a successful run. Extended version of Can't We Just Get Over It?
A Warm Return Theme of G*** Operator. Plays after a successful run in the second universe. Uses It May Be Greenish as a leitmotif.

Trailer Themes[edit | edit source]

Name Usage Notes
Everything Will Come Together Used in the 19 April 2018 trailer. Uses Somewhere in Time, Sky XXXX Days and Green Orange as leitmotifs.

Soundtrack Exclusive[edit | edit source]

The only track in ORANGE SOUNDS to not be featured in ZeroRanger is brew. It uses Brewing as a motif, and its placement in the soundtrack implies that it would play where Brewing plays between Green Orange's true last boss and the final cutscene.