Music
This page documents all music used in ZeroRanger. Each track is hyperlinked to its unofficial YouTube video.
The soundtrack for FINALBOSS -Raw Label-, GREEN SOUNDS -Raw Label- was released on February 5, 2017.
The soundtrack for the current version of ZeroRanger, ORANGE SOUNDS -ZeroRanger Original Soundtrack-, was released on June 25, 2020.
Tracks[edit | edit source]
Lists are in order of appearance in-game. Song titles are from the OST.
Menu Themes[edit | edit source]
Name | Usage | Notes |
---|---|---|
Brewing | Menu theme on a new save file, as well as the results screen after a game over in White Vanilla. Also plays during the final cutscene of Green Orange. | |
Comforting Chococcino | Menu theme after playing Green Orange once. | Uses Brewing as a leitmotif. |
yynem | Menu theme, available after completing Green Orange 1-4 once. | The track name is a string of random characters with no meaning, according to eebrozgi. |
System Endless | Menu theme, available after beating Green Orange's true last boss. | Uses Her Song as a leitmotif. |
Void | ???????? in the Progress menu, in the second universe. | Uses Brewing as a leitmotif. |
Green Orange[edit | edit source]
Name | Usage | Notes |
---|---|---|
Somewhere in Time | Opening cutscene on a new save file. | |
Can't We Just Get Over It? | Tutorial theme. | |
It May Be Greenish | Stage 1-1 theme. | |
The Adventure of Life Goes On | Results screen for Green Orange. | Uses 4th Gear as a leitmotif. |
Green Orange | Opening cutscene, available after one game over. | |
Ready for Battle | Logo jingle if the opening is skipped, as well as the victory jingle in Stage 1-3. | |
Orangardimus | Theme of Arc Adder, 1-1 and 2-1's miniboss. | Title is a reference to Gradius. |
Bossay, Exclamation | Theme of Catastrophe, 1-1 and 2-1's boss. | |
Weapons of Mass Destruction | Power-up selection theme, at the end of each stage. | |
Hyes | Victory jingle for most stages. | The full version is never heard in-game. |
Final Box | Stage 1-2 theme. | Title is a pun on ZeroRanger's original title, FINAL BOSS. |
Or-Type | Theme of Artypo, 1-2 and 2-2's miniboss. | Title is a reference to R-Type. |
Final Box Act 2 | Stage 1-2 theme after the miniboss. | Continuation of Final Box. |
Bossay, Quotation | Theme of 2nd Apocalypse, 1-2 and 2-2's boss. | Continuation of Bossay, Exclamation. |
Refreshening | Stage 1-3 theme. | |
Ranger Machine March | Theme of Eve of Destruction, 1-3 and 2-3's boss. | |
Apprivorange | Transformation theme, used in Stage 1-3. | Title is a reference to Apprivoise, in Star Driver. |
Impossible Orange | Theme of Big Zan, 1-3's miniboss. | Title (as well as the track composition itself) is a reference to Impossible One, in Cho Ren Sha 68k. |
4th Gear | First theme of Stage 1-4, while in outer space. | Uses Orangardimus, Or-Type, and Her Song as leitmotifs.
Based on eebrozgi's 2008 track Suhmup. |
Throatwave | 1-4 transitionary track, in the Green Orange's throat. | |
UNSTOPPING | Second theme of Stage 1-4, while inside the Green Orange. | Uses 4th Gear and Her Song as leitmotifs. |
Heavy Heart | Theme of Orb Spewer, 1-4's boss. | The theme skips to a more intense section when the boss has one health bar left. |
Boiling | Cutscene in 1-4, prior to the boss rush. | Uses Brewing as a leitmotif. |
Bossay | Theme of the boss rush in Green Orange 1-4. | Complete version of Bossay, Exclamation and Bossay, Quotation. |
Black Onion | Opening cutscene, as well as when sparing the monk in Green Orange 1-4. | |
Was It Greenish? | Stage 2-1 theme. | Variation of It May Be Greenish. |
Crisis | Theme of Skull Catastrophe, Stage 2-1's true boss. Also plays during Stage 2-4's escape sequence if Stage Select was used. | |
Final B'EX | Stage 2-2 theme. | Remix of Final Box. |
Final B'EX Act 2 | Stage 2-2 theme after the miniboss. | Continuation of Final B'EX. |
Sour Eater | Theme of Pandemonion, Stage 2-2's true boss. | Uses Crisis as a leitmotif.
A slowed down version of this track can also play during 1-4's boss if the player hugs the top of the walls prior to the boss. |
The Sea Has Returned | Stage 2-3 theme. | |
Enter the Mass Destruction | Intro theme for Grapefruit, 2-3's true boss. | Uses Can't We Just Get Over It? and Weapons of Mass Destruction as leitmotifs. |
Sky XXXX Days | Theme of Grapefruit, 2-3's true boss. | Title and bell melody are a reference to Sorairo Days (lit. translation "Sky Blue Days"), from Gurren Lagann. |
Juice Stall | Bad ending theme, if the player does not fight Grapefruit in 2-3. Also plays in 2-4's final cutscene. | Uses The Adventure of Life Goes On as a leitmotif. |
Guns on Hold | Fake credits theme. | Uses It May Be Greenish as a leitmotif.
Crashes in-game on the final piano trill. |
This is the GREENEST by QWESTA | Theme of the FINALBOSS dream sequence. | Remix of It May Be Greenish by QWESTA, the composer for Devil Engine. |
Cipolla Nero by QWESTA | Theme of the dream sequence's boss, King Onion. | Remix of Bossay by QWESTA, the composer for Devil Engine.
Translates to "Black Onion" in Italian (although the correct gender would be "Cipolla Nera") |
Sky Echo | Theme of Renji, pilot of Grapefruit. Plays during the dream sequence's end cutscene. | Uses Sky XXXX Days as a leitmotif.
The theme skips to the end section in time with the cutscene. |
Menacing | Stage 2-4 theme. Plays while descending into the core of Green Orange. | Uses slowed down versions of It May Be Greenish, Final Box, and The Sea Has Returned. Also uses Somewhere in Time as a leitmotif. |
Descent At Last | First theme of Despair, the final boss. Plays during her first phase. | Uses Somewhere in Time and Despair as a leitmotif. |
Despair | Second theme of Despair, the final boss. Plays during her second phase. | A sped-up version of the theme plays during Despair's final attack. |
Now or Never, Get Fired Up! | Stage 2-4's escape sequence theme. | Uses Crisis and Sky XXXX Days as leitmotifs.
This theme will replace Crisis if the player started from Stage 1-1. |
Sacred Defender | Theme of Primeval Fighter, the true last boss. Plays for the entire segment. | Uses Somewhere in Time as a leitmotif.
The theme skips to more intense sections as the player progresses. |
Her Showing | Jingle for the final cutscene. | Uses Brewing as a leitmotif. |
Her Song | Theme of Zero. Plays during the final cutscene. | Uses Brewing as a leitmotif. |
HyyeeaaAARH | Final victory jingle. Plays after beating 2-4 in the second universe. | Uses Hyes as a leitmotif. |
Swinging Citrus | True credits theme. Plays after beating Green Orange in the second universe. | Uses It May Be Greenish as a leitmotif. |
White Vanilla[edit | edit source]
Name | Usage | Notes |
---|---|---|
Dreamlike Reality | Bonus stage theme. | Uses Hyes as a leitmotif.
Different parts of the theme are used depending on the bonus stage. |
4th Shade | Stage 4 theme. | Uses 4th Gear as a leitmotif, with a stronger focus on Her Song. |
For Your Security | Theme of the Erasure/Endless Fighter, the true last boss. Also plays during Stage Infinity. | Uses Brewing and Her Song as leitmotifs. |
Are We There Yet? | Theme of the Planetary Defense Force. Plays after a successful run. | Extended version of Can't We Just Get Over It? |
A Warm Return | Theme of G*** Operator. Plays after a successful run in the second universe. | Uses It May Be Greenish as a leitmotif. |
Trailer Themes[edit | edit source]
Name | Usage | Notes |
Everything Will Come Together | Used in the 19 April 2018 trailer. | Uses Somewhere in Time, Sky XXXX Days and Green Orange as leitmotifs. |
Soundtrack Exclusive[edit | edit source]
The only track in ORANGE SOUNDS to not be featured in ZeroRanger is brew. It uses Brewing as a motif, and its placement in the soundtrack implies that it would play where Brewing plays between Green Orange's true last boss and the final cutscene.